#include "Material.h"

Material::Material(void)
{
}


Material::~Material(void)
{
}

void Material::applyMaterial(){
	glMaterialfv(GL_FRONT, GL_SHININESS, shininess);
	glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
	glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
	glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
	//glMaterialfv(GL_FRONT, GL_EMISSION, emission);
}